Announcing Stride 4.4

Vulkan & Direct3D 12 rewrite, new shader compiler, CLI tool, asset workflow improvements, Native AOT and more are out now in one of the biggest releases the engine has seen in years! Read more about it here.

Download Stride

The Freedom to Create Your Own Game

Your Next Game Engine

Stride is a powerful, open-source 2D and 3D cross-platform game engine. It's free to use, modify, and distribute under the permissive MIT license.

Your Freedom with Stride

  • Use Stride for any purpose
  • Distribute Stride however you like
  • Dive into Stride's workings and modify it to suit your needs
  • Share or distribute your modified versions of Stride

Note: The installer download is approximately 55 MB. This file will be downloaded directly from our GitHub main repository.

Having doubts on how to install it?

Check the installation guide!

Get Started with Stride

Before you download, make sure to check the system requirements for Stride. Ready to dive in? View the most recent changes in our release notes.

Frequently asked questions

Currently Stride's editor is only available on Windows. However, you are able to write code and build games on Linux and macOS without it, which makes it possible to create code-only projects using the community toolkit.

Linux users can also use Game Studio via Proton. For more information, visit our official Proton setup guide in the documentation.

See the Stride features page, the Stride documentation, the Stride blog, and the Stride release notes. If you can't find what you're looking for, ask on the Stride GitHub discussions.

Yes! Stride is 100% free, but if you want, you can support the project through Open Collective.

Stride is open-source, highly modular, and super-versatile. You can use it to create PC and VR games, or as a high-end rendering engine for non-gaming applications such as architecture, medical, and engineering visualization software, training simulations, and so on.

Yes! You can check out a showcase of games and projects made by our community in Community resources.

For more answers, see our dedicated FAQ page.