Announcing Stride 4.4

Vulkan & Direct3D 12 rewrite, new shader compiler, CLI tool, asset workflow improvements, Native AOT and more are out now in one of the biggest releases the engine has seen in years! Read more about it here.

FAQ

What can I do with Stride?

General

You can find Stride's system requirements on the Requirements page in the Stride manual.

The engine requires at least 5 GB of free space to install.

You can get support on our official community platforms or in the documentation's troubleshooting section.

Maybe! Let us know when you're about to release your game. We'll be happy to discuss how we can help.

Showcase

You can find information about Stride features on the features page, in the manual, on our blog, and in the release notes. If you can't find what you're looking for, ask us on GitHub Discussions.

Yes! You can check out a showcase of games and projects made by our community in Community resources.

Stride is open-source, highly modular, and super-versatile. You can use it to create PC and VR games, or as a high-end rendering engine for non-gaming applications such as architecture, medical, and engineering visualization software, training simulations, and so on.

Licensing

Yes! Stride is 100% free, but if you want, you can support the project through Open Collective.

No. You can build and distribute applications made with Stride with zero royalty fees.

Of course! We accept dontations through Open Collective, where we allocate funds to specific projects.

Yes. You own all the content you make with Stride.

Modifying the engine

Yes. You can modify Stride as you need without restrictions.

No. Stride is covered by the MIT license, which allows you to use the engine's code in open and closed-source projects.

Yes, as long as you comply with the terms of the MIT license.

Yes, as long as you comply with the terms of the MIT license.

Platforms

Currently Stride's editor is only available on Windows. However, you are able to write code and build games on Linux and macOS without it, which makes it possible to create code-only projects using the community toolkit.

Linux users can also use Game Studio via Proton. For more information, visit our official Proton setup guide in the documentation.

See the Stride features page, the Stride documentation, the Stride blog, and the Stride release notes. If you can't find what you're looking for, ask on the Stride GitHub discussions.

Currently, Stride does not support deploying games to web, as our focus remains on desktop and mobile.

Cross-platform editor rewrite

It's difficult to estimate when the editor will be ready for public use.

Stride is driven by the community and its contributors, who work on the engine mostly for free in their spare time. If you'd like to help with the rewrite, you can either donate to us on Open Collective or contribute code to one of the issues listed in the Avalonia Editor Rewrite project on GitHub.

You can check out the white paper and the Avalonia Editor Rewrite project on GitHub. For latest updates, consider joining our Discord community.

You can check the current state of the rewrite on the GitHub project board or by simply building the new editor from source yourself.

Also consider joining our Discord community for latest updates from the developers.

You can donate to us on Open Collective or pick up one of the issues listed on the Avalonia Editor Rewrite project on GitHub.

Disclaimer

The information on this page is provided "as is" and has no legal value. Stride makes no guarantees about the accuracy or completeness of the information on this page.