Announcing Stride 4.4

Vulkan & Direct3D 12 rewrite, new shader compiler, CLI tool, asset workflow improvements, Native AOT and more are out now in one of the biggest releases the engine has seen in years! Read more about it here.

Stride Blog

Free. Cross-platform. Open source. A game engine for building all your apps.

authorAggror Jorn

Community Meeting October 2023

On October 7th, a community meeting was held addressing new user influx, planning the release of Stride 4.2, contingent on the .NET 8 launch.

.NETMeetingAvalonia

authorMarian Dziubiak

A closer look: Setting private members in the editor

Let's take a closer look at why currently you can't set private members of scripts and components in the Stride Editor and explore the options to change that in the future.

.NETEducation

authorYouness KAFIA

Taking .NET Game Development in Stride

Just a little reminder that Stride has been presented in a .NET Live! 🎥🎥🎥

Vaclav, Tebjan and I participated in a .NET live session to showcase the Stride engine, as well as some work done by users. Many questions were asked, and Manio answered many of them in the chat.

Live

authorVaclav Elias

Announcing Refreshed Stride Website

The Stride team is happy 🙌 to announce the release of our refreshed Stride website. We have been working on this for a while, and we are excited to share these updates with you and hope you enjoy the enhanced browsing experience.

Announcement

authorAggror Jorn

Stride 4.1 is Now Live

Stride contributors are proud to announce a new release now running on .NET 6 supporting the latest C# 10. That means you can now head to the download page and start developing your games using the latest .NET technologies.

PhysicsTutorialsReleaseGraphics

authorAggror Jorn

Community Meeting February 2022

The Striders discussed allocating their $4,220.48 USD budget for bug bounties and new features. Funding proposals include fullscreen Vulkan support, UI slowness bug research, Linux runtime support, decal support, morphing target animation support, and embedding Stride into UI frameworks. Release 4.1 is in progress, and an Epic grant proposal is being prepared.

Meeting

authorJorn Theunissen

Community Meeting November 2021

After a month on Open Collective, the Stride collective reached $1,984.31 USD and discussed funding for various projects. Plans for requesting an Epic grant are in progress. Ongoing development includes physics constraints, splines, and the upcoming release of version 4.1.

Meeting

authorAggror Jorn

Open Collective

Stride has been using Patreon and GitHub sponsors for a while now. However, in the recent community meeting of october 1st it became apparent that these donation platforms don't really suit all of our needs. Both GitHub sponsors and Patreon don't really show where the money is going.

Sponsor

authorJorn Theunissen

Community Meeting October 2021

It has been quite a while since we had a community meeting with the Stride community. On the 1st of October 2021 we had a good 2 hour chat about various topics on the Stride game engine.

Meeting