Announcing Stride 4.4

Vulkan & Direct3D 12 rewrite, new shader compiler, CLI tool, asset workflow improvements, Native AOT and more are out now in one of the biggest releases the engine has seen in years! Read more about it here.

Stride Blog

Free. Cross-platform. Open source. A game engine for building all your apps.

authorVirgile Bello

Stride 4.0 is Now Live

Stride 4.0 is now out of beta, and the Xenko game engine has been renamed to Stride. This release brings Voxel Cone Tracing GI, .NET 5 support, flexible GPU instancing, Vulkan improvements, and new documentation and tutorials. The Stride team is also welcoming new developers to contribute to the engine's development.

ReleaseTutorials

authorvvvv

VL.Stride Released by vvvv

We're excited to announce that vvvv has released a new 3D engine for vvvv, our visual live-programming environment for .NET. Named "VL.Stride," it is essentially a wrapper around the Stride engine and can be used independently from the Stride Game Studio.

Announcement

authorJorn Theunissen

Community Meeting May 2020

On May the 8th we held another community meeting in the Discord. Its main goal was to talk about the ongoing work on Stride and its first official release after the rename to Stride.

Meeting

authorJorn Theunissen

Xenko Has Been Renamed to Stride

The Xenko game engine has been renamed to Stride. From now on, all source code, blogs and tutorials will use the name 'Stride' instead of 'Xenko'.

Announcement

authorJorn Theunissen

Recap January 2020

Stride is changing its logo due to similarity concerns with substance/adobe's logo. The community is invited to submit new designs for the Stride logo. Meanwhile, the 3.2 release is approaching, and the engine's rename to Stride will follow. Check out the community projects BanditRevolver and AggrorJorn for inspiration.

Meeting

authorJorn Theunissen

Recap December 2019

Happy new year everybody. In this blog we do a quick recap of the final developments of Xenko in 2019 and what the community has been up to.

MeetingGraphics

authorJorn Theunissen

Community Meeting December 2019

On December the 18th we held a community meeting in the Discord. Its main goal was to talk about the logo, roadmap and ongoing work on Stride.

Meeting

authorVirgile Bello

Xenko 3.1 Released

It took some time to stabilize everything with the new Xenko packages, but we now feel confident enough to release Xenko 3.1!

ReleaseTutorials

authorJorn Theunissen

Recap October 2019

Welcome to our October edition. Here's a quick recap on Xenko development and its community. Official 3.1 Release is in final testing phases. You can now sponsor Xenko through Github sponsors. Possible name change is being discussed. The first tutorial project is almost ready.

Meeting

authorVirgile Bello

Xenko meets vvvv

Explore the integration of Xenko and vvvv, a powerful combination that unlocks new possibilities for creating visually stunning and interactive 3D experiences in real-time.

Announcement