Announcing Stride 4.4

Vulkan & Direct3D 12 rewrite, new shader compiler, CLI tool, asset workflow improvements, Native AOT and more are out now in one of the biggest releases the engine has seen in years! Read more about it here.

Stride Blog

Free. Cross-platform. Open source. A game engine for building all your apps.

authorSilicon Studio Corporation

Some Basic Xenko Facts

Uncover fascinating insights and essential facts about the Xenko game engine, empowering your creativity and enhancing your game development journey.

authorSilicon Studio Corporation

Feature Spotlight: Particle Effects

Dive into the world of particle effects with Stride3D's comprehensive guide! Learn how to create mesmerizing visuals in your 3D projects using particles, tips on optimizing performance, and inspiring examples from the industry. Master the art of visual storytelling with Stride3D

Particles

authorSilicon Studio Corporation

Happy Holidays 2016

Thanks for following us through another action-packed year of development. We think we've made some great progress on Xenko this year, and we hope you've made some cool stuff with it too.

authorSilicon Studio Corporation

Back to Normals

Xenko 1.9.2β fixes an important issue with our normal maps. We have recently reviewed our normal map settings and shaders. Unfortunately, a lot of them cover cases that were previously missing or unclear, so automated conversion of the assets is not possible.

Education

authorSilicon Studio Corporation

Newly Added Game Templates

With Xenko 1.9β, we’ve released our brand spanking new Game Templates! Super fun stuff, so open the blog post to see more!

Templates

authorSilicon Studio Corporation

Xenko 1.9 Beta Released

Xenko release 1.9 Beta introduces several major new features along with several relevant enhancements to existing features. We are excited to offer three new game templates to speed up your game design time, a brand new script editor as well as expanded copy-paste functionality and the last major new feature is our new Navigation Mesh system.

ReleaseEducation

authorSilicon Studio Corporation

Script Editor Preview

Switching back and forth between your game development editor and your IDE for small changes starting to wear on you? Well, you can look forward to losing many of those unnecessary steps because Xenko is bringing you our new Script Editor feature - available soon in Xenko 1.9 Beta. Open the blog post for the full details!

authorSilicon Studio Corporation

Navigation Mesh Preview

In Xenko 1.9 Beta, you can create a navigation mesh powered by Recast and Detour with real-time feedback directly in the Xenko GameStudio! The navigation mesh is especially useful for RPGs or top-down strategy games, as you can use it to guide characters through complex scenes.

authorSilicon Studio Corporation

Toward a Better .NET!

We’d like to announce some of our plans for the coming months, and also notify our users of some big changes that will be coming with release 1.9. Namely, we’ll be dropping support for Windows Store 8.1 and Windows Phone 8.1.