Announcing Stride 4.4

Vulkan & Direct3D 12 rewrite, new shader compiler, CLI tool, asset workflow improvements, Native AOT and more are out now in one of the biggest releases the engine has seen in years! Read more about it here.

Stride Blog

Free. Cross-platform. Open source. A game engine for building all your apps.

authorSilicon Studio Corporation

Copy-Paste Improvements Coming Soon

Discover the groundbreaking Copy-Paste feature in Xenko, designed to streamline your game development process. Learn how this innovative tool simplifies asset management, accelerates workflow, and inspires creativity in your projects.

authorSilicon Studio Corporation

Run, Don't Walk

Embrace the power of efficient movement in game development with the "Run, Don't Walk" blog post. Explore tips, tricks, and strategies to enhance your workflow and optimize your project's performance using Stride 3D's innovative tools and features.

authorSilicon Studio Corporation

Xenko 1.8 Beta Released

Xenko release 1.8 introduces three major new features along with several relevant enhancements to existing features. We are proud to be able to offer you our new UI Editor, enhanced performance via our newly multithreaded engine with Vulkan support and our new Prefab Model. Also, for your cutting edge rendering needs, we now support SSAO and cel (toon) shading!

Release

authorSilicon Studio Corporation

Xenko 1.7 Beta Released

We’ve got some big changes including Forward+, Vulkan, Linux, Audio and many GameStudio improvements! Unfortunately, UI editor and streaming couldn't make it in this release. We prefer to take little bit more time to polish them.

Release

authorSilicon Studio Corporation

Xenko 1.6 Beta Released

Xenko 1.6.0-beta is now available, just in time for GDC 2016.

This release is a great step forward towards making the engine better to build awesome games.

Release

authorSilicon Studio Corporation

First Fix Update of 2016!

Happy New Year's! We resolved to keep updating Xenko to give our users a polished, easy-to-use engine.

authorSilicon Studio Corporation

Xenko 1.5 Beta Released

As promised in our last blog post, we have released some exciting new features for Xenko. This includes a new animations system, support of fbx cameras, a new search bar for the assets view, physics collider shapes at run-time, a simple performance profiler and much more.

Release

authorSilicon Studio Corporation

Huge Update! Paradox Name Change!

With the end of the year upon us, we are starting to get excited for Paradox’s official release for next year. With a new year comes a fresh start, so we’ve decided to update the Paradox name to more fully encompass what we think is great about our game engine and what direction we want to move toward.

Announcement

authorSilicon Studio Corporation

Xenko 1.3 Beta Released

We are proud to announce the release of a new version of Xenko, bringing lots of usage enhancements and many bug fixes - over 1000 commits since previous version! We have been working hard to bring to you most of the feature listed on our roadmap.

Release