Stride Blog

Free. Cross-platform. Open source. A game engine for building all your apps.

Xenko 2.0 Released

authorSilicon Studio Corporation

After nearly two years of open beta, we’re proud to announce that Xenko is now available as a commercial product. Xenko 2.0 adds features such as full VR support, a pipeline rendering editor, light probes, and scene streaming management, along with greatly improved stability.

Release

Add Xbox Live Service to Your Xenko Project

authorSilicon Studio Corporation

Discover how to integrate Xbox Live services into your Xenko game project with this step-by-step guide, enhancing player experiences and social features.

Release and Pricing Information

authorSilicon Studio Corporation

Explore the latest release details and pricing information for Stride 3D, the versatile game engine designed to power your creative projects.

Xenko Exhibits and Official Release News

authorSilicon Studio Corporation

Silicon Studio is planning to announce the first official commercial release of Xenko at GDC! More details will be announced here in our blog in the coming weeks as well, so stay tuned!

Real-Time Local Reflections Preview

authorSilicon Studio Corporation

We're excited to be working on Xenko's real-time local reflections feature, coming in Xenko's next release. Real-time local reflections are a great way to visually ground objects in a scene. They give your games richer scenes and increased realism in rendering.

Some Basic Xenko Facts

authorSilicon Studio Corporation

Uncover fascinating insights and essential facts about the Xenko game engine, empowering your creativity and enhancing your game development journey.

Feature Spotlight: Particle Effects

authorSilicon Studio Corporation

Dive into the world of particle effects with Stride3D's comprehensive guide! Learn how to create mesmerizing visuals in your 3D projects using particles, tips on optimizing performance, and inspiring examples from the industry. Master the art of visual storytelling with Stride3D

Particles

Happy Holidays 2016

authorSilicon Studio Corporation

Thanks for following us through another action-packed year of development. We think we've made some great progress on Xenko this year, and we hope you've made some cool stuff with it too.

Back to Normals

authorSilicon Studio Corporation

Xenko 1.9.2Ξ² fixes an important issue with our normal maps. We have recently reviewed our normal map settings and shaders. Unfortunately, a lot of them cover cases that were previously missing or unclear, so automated conversion of the assets is not possible.

Education